﻿using System.Windows.Input;

namespace MvvmFx.Common.ViewModels.Commands
{
    /// <summary>
    /// The IViewModelCommand defines a command contract for a <see cref="ViewModelCommand"/>, 
    /// inheriting the base commanding contract <see cref="ICommand"/>. 
    /// </summary>
    public interface IViewModelCommand : ICommand
    {
    }
}